Qualcomm defines Augmented Reality (AR) as the superimposition of digital content on top of a view of the real world. Popularized by games such as Pokémon GO, the technology facilitates significant opportunities for brick-and-mortar stores. AR has already been adopted by a slew of retailers across diverse markets including travel, real estate, food, furniture, toys and fashion.
Security
Mobile wallet use up in 2016
A recent survey commissioned by Capital One has found that nearly one quarter (24%) of respondents are using mobile wallets in some capacity, with 16% leveraging the technology to make purchases.
Of the 24%, more than 63% confirmed the use of a mobile wallet for less than year. As Mobile Payments Today notes, the above-mentioned figure illustrates the rapid acceptance and deployment of the technology during 2016. Indeed, 49% of mobile wallet owners said they use the technology at retail stores while 41% have paid with mobile wallets at grocery stores. In addition, 37% have purchased fast food with a mobile wallet, with 26% using the technology at drugstores and 27% employing mobile wallets for travel-related purchases.
Rambus talks vehicle security at TU-Automotive
Joe Gullo, the senior director for Rambus automotive strategy and development, recently participated in a TU-Automotive panel that explored the importance of securing next-gen autonomous vehicles. Indeed, the number of threat vectors in the automotive sector have exponentially increased in recent years. This is due to a range of factors, such as more complex software code, ubiquitous connectivity, a greater number of components and broader functionality.
Set-top boxes go cardless with hardware security cores
Embedded security cores are becoming an increasingly popular option for set-top box chipsets. To be sure, set-top boxes that eschew smart cards in favor of hardware security cores offer operators robust protection with embedded, integrated hardware that is capable of performing a range of functions, including the secure storage and protection of cryptographic keys against unauthorized access.
Wearables eyed for mobile payments
According to Samsung, wearable vendors and banks have been piloting and launching a number of solutions that employ multiple types of near field communication (NFC)- enabled form factors, including fobs, rings and stickers in addition to smartwatches and wristbands. Although wearable payments are considered an early niche market, gradual growth is projected as the industry works through multiple issues, including upgrading point-of-scale (POS) terminal infrastructure, consumer comfort with wearables and refining the frictionless payment process.
Millennials want seamless and secure mobile payments
A recent survey commissioned by VocaLink found that more than a third of Dutch millennials (36%) and a quarter of UK millennials (25%) are now making mobile payments in-store, online and in-app.
As Rian Boden of NFC World reports, the survey also found that 58% of UK respondents would prefer to use a mobile payment service provided by their bank.