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Rambus Ecebs launches HCE mobile ticketing solution

https://www.rambus.com/blogs/rambus-ecebs-launches-hce-mobile-ticketing-solution/

Rambus Ecebs has launched a host card emulation (HCE) mobile ticketing solution that enables transport operators to replace physical smart cards with secure digital travel wallets housed on passenger smartphones. According to Russell McCullagh, managing director at Rambus Ecebs, the comprehensive solution utilizes existing ITSO transport infrastructure and current mobile technology to provide a frictionless […]

Rambus Ecebs Makes Travel Easier with Launch of HCE Ticketing Solution

https://www.rambus.com/rambus-ecebs-makes-travel-easier-with-launch-of-hce-ticketing-solution/

HCE Ticket Wallet Service and Ticketing App enable secure transition from physical to virtual smart cards within existing infrastructure EAST KILBRIDE, UK – January 23, 2017 – Rambus Ecebs today announced a comprehensive mobile ticketing product suite leveraging Host Card Emulation (HCE) technology to securely load virtual smart cards onto smart phones for the public […]

Smart travel goes mobile with HCE

https://www.rambus.com/blogs/smart-travel-goes-mobile-with-hce/

The increased adoption of frictionless commerce by public transport operators is a critical prerequisite for the evolution of smart cities. This is precisely why transport operators have steadily replaced paper tickets and tokens with smart cards and contactless payment cards, as well as mobile apps that allow passengers to use their smartphones to conveniently board […]

Happy 25th birthday, HAL!

https://www.rambus.com/blogs/happy-25th-birthday-hal/

Rambus Fellow Dr. David G. Stork recently penned an article for Semiconductor Engineering to mark the 25th birthday of HAL 9000, a (fictional) sentient computer which became operational on January 12, 1992 at the HAL Laboratories in Urbana, Illinois. “Nearly a half-century ago [in 2001: A Space Odyssey], Arthur C. Clarke and Stanley Kubrick introduced […]

Our Top 5 Smart Ticketing Predictions for 2017

https://www.rambus.com/blogs/our-top-5-smart-ticketing-predictions-for-2017/

Our top 5 predictions for 2017 The UK boasts many successful smart ticketing schemes outside its capital – such as the Robin Hood Network in Nottingham, Nexus Pop in Tyne and Wear and Bramble on the Glasgow subway. The next step for the ticketing industry is connecting these localised ‘islands’ so that we can move […]

Smart shopping with beacons

https://www.rambus.com/blogs/smart-shopping-with-beacons-2/

Beacons are hardware transmitters that broadcast their identifier via Wi-Fi or Bluetooth Low Energy (BLE) to smartphones in close proximity. Once opted in with a mobile app, consumers can use beacons strategically placed throughout a brick-and-mortar store to receive product recommendations and coupons, view purchase history, display the precise location of items on store shelves […]

How we can deliver the Transport Secretary’s vision for smart ticketing

https://www.rambus.com/blogs/how-we-can-deliver-the-transport-secretarys-vision-for-smart-ticketing/

How we can deliver the Transport Secretary’s vision for smart ticketing Like many in the transport ticketing arena, we welcome the engaged and strong approach Chris Grayling, UK Government Transport Secretary, is taking to smart ticketing. His vision of a joined-up ticketing network encourages the transport community to look beyond immediate and local needs, and […]

Augmented Reality (AR) goes shopping

http://www.rambusblog.com/2016/12/01/augmented-reality-ar-goes-shopping/#new_tab

Qualcomm defines Augmented Reality (AR) as the superimposition of digital content on top of a view of the real world. Popularized by games such as Pokémon GO, the technology facilitates significant opportunities for brick-and-mortar stores. AR has already been adopted by a slew of retailers across diverse markets including travel, real estate, food, furniture, toys […]

Augmented Reality (AR) goes shopping

https://www.rambus.com/blogs/augmented-reality-ar-goes-shopping-2/

Qualcomm defines Augmented Reality (AR) as the superimposition of digital content on top of a view of the real world. Popularized by games such as Pokémon GO, the technology facilitates significant opportunities for brick-and-mortar stores. AR has already been adopted by a slew of retailers across diverse markets including travel, real estate, food, furniture, toys […]

Mobile wallet use up in 2016

http://www.rambusblog.com/2016/11/30/mobile-wallet-use-up-in-2016/#new_tab

A recent survey commissioned by Capital One has found that nearly one quarter (24%) of respondents are using mobile wallets in some capacity, with 16% leveraging the technology to make purchases. Of the 24%, more than 63% confirmed the use of a mobile wallet for less than year. As Mobile Payments Today notes, the above-mentioned […]

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